On top of that, you must then consider the feedback we get from our playtests, which feature a wide range of player skill.” “It’s tricky to get the lighting and visibility to change dynamically in a match, maintain performance, and adhere to the original design desire. The design side says we want an experience like this, and tech says doing exactly what you just said will have implications on performance. “It becomes an interesting discussion between the tech side and the design side. My super beast gamer rig computer can do this, but can a lower spec computer? Or some of the older consoles? Everything has its limitations,” he notes. “Lighting levels and visibility levels are a very technical challenge, and when conceptualizing a Power like The Dredge’s, we have to consider that.” “One of the first things, and this is something people don’t often consider is that we must think about the technical feasibility of our desired experience,” explains Patrick Harris, Dead by Daylight’s Lead Game Designer.
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